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Skillshare

Visual Effects for Games in Unity - Beginner To Intermediate

via Skillshare

Overview

This course is about the creation of VFX for Games with Unity 2019.

You'll start learning how to create Magic Spells, Fireballs, Magic Abilities and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.

What you'll learn:

  • Learn how to create effects for games with Unity.
  • Fundamental concepts about Visual Effects.
  • Creating Textures, Meshes and Shaders for Game VFX.

Requirements:

  • Unity: Basic
  • Photoshop: Basic
  • Blender: Basic
  • Graphic Tablet Helps

Who this course is for:

  • VFX Beginner
  • Unity Beginners
  • Unreal Beginners
  • Programmers
  • Illustrators
  • 3D Generalists
  • Artists in General
  • Game Designers

Feel free to contact me here or on any social media below:

YouTube | Facebook | Twitter

Syllabus

  • 1.0 - Introduction
  • 2.1 - Type Of Effects: Introduction
  • 2.2 - Type Of Effects: Particle Effects
  • 2.3 - Type Of Effects: Mesh Effects
  • 2.4 - Type Of Effects: Flipbook Animations
  • 2.5 - Type Of Effects: Shader Effects
  • 2.6 - Type Of Effects: Hybrid Effects
  • 2.7 - Principles Of VFX: Gameplay
  • 2.8 - Principles Of VFX: Timing
  • 2.9 - Principles Of VFX: Shape
  • 2.10 - Principles Of VFX: Contrast
  • 2.11 - Principles Of VFX: Color
  • 3.1 - Pre-Production: Introduction
  • 3.2 - Pre-Production: Gameplay Objective
  • 3.3 - Pre-Production: Getting References
  • 3.4 - Pre-Production: Technical Research
  • 3.5 - Pre-Production: Sketching
  • 4.1 - Download And Install Unity
  • 4.2 - Create An Empty Project
  • 4.3 - Import Package
  • 5.1 - Sparks: Getting Familiar with the Particle System
  • 5.2 - Sparks: Shader Graph Additive
  • 5.3 - Sparks: Your First Texture
  • 5.4 - Sparks: Particle System
  • 5.5 - Sparks: More Details
  • 5.6 - Sparks: Impact
  • 5.7 - Sparks: Variations
  • 6.1 - AoE: References
  • 6.2 - AoE: Sketching
  • Would love to have your review, in case you haven't already. Thank you!
  • 6.3 - AoE: Starting the Anticipation, Climax & Dissipation
  • 6.4 - AoE: Your First Mesh
  • 6.5 - AoE: Impact01 Texture
  • 6.6 - AoE: Impact02 Texture
  • 6.7 - AoE: Shockwave
  • 6.8 - AoE: Ground Crack
  • 6.9 - AoE: Shader Graph Alpha Blend Shader
  • 6.10 - AoE: Fire Version
  • 6.11 - AoE: Nature Version Part 1
  • 6.12 - AoE: Nature Version Part 2
  • 6.13 - AoE: Final Touches
  • 7.1 - Projectile: References
  • 7.2 - Projectile: Sketching
  • Would love to have your review, in case you haven't already. Thank you!
  • 7.3 - Projectile: Mesh
  • 7.4 - Projectile: Texture
  • 7.5 - Projectile: Trail
  • 7.6 - Projectile: Additive Scroll Shader
  • 7.7 - Projectile: Scene
  • 7.8 - Projectile: Making It Fly
  • 7.9 - Projectile: Impact
  • 7.10 - Projectile: Muzzle
  • 7.11 - Projectile: Electric Version Part 1
  • 7.12 - Projectile: Electric Version Part 2
  • 7.13 - Projectile: Electric Version Part 3
  • 7.14 - Projectile: Electric Impact and Muzzle
  • 8.1 - Performance: Introduction
  • 8.2 - Performance: Projectile Part 1
  • 8.3 - Performance: Projectile Part 2
  • 8.4 - Performance: Projectile Part 3
  • 9.1 - Conclusion

Taught by

Gabriel Aguiar Prod

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