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LinkedIn Learning

Blender: Interior Environments for Games

via LinkedIn Learning

Overview

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Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Planning and Preparation
  • Activating the Maya controls
  • Maya controls overview
  • Configuring user preferences
  • Importing references
  • Creating a primitive base
  • Blocking out the environment
  • Testing in Unity
2. Modeling
  • Creating a modeling UI layout
  • Configuring a preview camera
  • Separating walls
  • Blocking out the window wall
  • Refining the window wall
  • Detailing the window
  • Creating a window ledge
  • Duplicating the window wall
  • Merging wall sections
  • Fixing the floor
  • Removing N-gons
  • Sculpting floor detail
  • Reducing polygons
  • Creating a pipe prop
  • Completing the pipe prop
3. Unwrapping
  • Unwrapping a UV set
  • Preparing for texture painting
  • Configuring a painter brush
  • Loading image textures
  • Painting a base texture
  • Saving textures
  • Layer painting the floor
  • Configuring layer blending
  • Painting a detail layer
  • Baking texture layers
  • Baking ambient occlusion
  • Configuring a cycles material
  • Configuring a cycles sky material
  • Building scene lighting
  • Refining the environment material
  • Baking a composite texture
4. Texture Creation
  • Texture enhancing in Photoshop
  • Exporting from Blender to Unity
  • Unity project creation and asset importing
  • Creating an environment material
  • Creating a prop material
  • Creating a skybox
  • Adding a first-person controller
  • Finalizing the project
Conclusion
  • Moving forward

Taught by

Alan Thorn

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