Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Activating the Maya controls
- Maya controls overview
- Configuring user preferences
- Importing references
- Creating a primitive base
- Blocking out the environment
- Testing in Unity
- Creating a modeling UI layout
- Configuring a preview camera
- Separating walls
- Blocking out the window wall
- Refining the window wall
- Detailing the window
- Creating a window ledge
- Duplicating the window wall
- Merging wall sections
- Fixing the floor
- Removing N-gons
- Sculpting floor detail
- Reducing polygons
- Creating a pipe prop
- Completing the pipe prop
- Unwrapping a UV set
- Preparing for texture painting
- Configuring a painter brush
- Loading image textures
- Painting a base texture
- Saving textures
- Layer painting the floor
- Configuring layer blending
- Painting a detail layer
- Baking texture layers
- Baking ambient occlusion
- Configuring a cycles material
- Configuring a cycles sky material
- Building scene lighting
- Refining the environment material
- Baking a composite texture
- Texture enhancing in Photoshop
- Exporting from Blender to Unity
- Unity project creation and asset importing
- Creating an environment material
- Creating a prop material
- Creating a skybox
- Adding a first-person controller
- Finalizing the project
- Moving forward
Taught by
Alan Thorn