Get up to speed quickly in 3ds Max 2022. Learn the program interface and core techniques in modeling, materials, lighting, animation, and rendering.
Overview
Syllabus
Introduction
- Quick start in 3ds Max 2022
- Using the exercise files
- Setting preferences
- Creating and transforming objects
- Viewport navigation
- Parametric modeling with the modifier stack
- Curve modeling with shapes and splines
- Polygon mesh modeling with Editable Poly
- Exploring the Slate Material Editor
- Mapping UVW coordinates
- Creating photometric lights
- Creating a physical camera
- Animating with Auto Key and Set Key
- Editing function curves in the Curve Editor
- Rendering an image sequence
- Next steps
Taught by
Aaron F. Ross