Overview
Dive into game development by creating a 3D helicopter game using Unity, C#, and Blender in this comprehensive video tutorial from Harvard University's CS50's Intro to Game Development course. Learn essential concepts such as GameObjects, Components, MonoBehaviours, Colliders, Triggers, Prefabs, and Texture Scrolling. Explore the fundamentals of Unity's interface, C# programming, and 3D modeling with Blender. Gain hands-on experience in implementing game mechanics, audio integration, and utilizing the Unity Asset Store. Apply these foundational principles to any programming language and start your journey in game development. Follow along with instructor Colton T. Ogden as he guides you through each step of the game creation process in this engaging 1-2 hour lecture.
Syllabus
) Introduction.
) Unity.
) C#.
) Blender.
) GameObjects.
) Components.
) Composition vs. Inheritance.
) MonoBehaviours.
) Colliders and Triggers.
) Prefabs and Spawning.
) Texture Scrolling.
) Audio.
) Asset Store.
) In Conclusion.
Taught by
freeCodeCamp.org