Overview
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Dive into game development by creating a Legend of Zelda clone using Lua and LÖVE2D in this comprehensive video tutorial from Harvard University's CS50's Intro to Game Development course. Learn essential concepts applicable to any programming language, including sprite manipulation, top-down perspective implementation, procedural dungeon generation, and object-oriented design. Explore advanced topics such as stenciling, hitbox and hurtbox mechanics, event handling, and screen scrolling. Gain insights into data-driven game design and NES homebrew programming. Perfect for beginners, this 1-2 hour lecture covers everything from basic setup to complex game development principles, providing a solid foundation for aspiring game developers.
Syllabus
) Introduction.
) Legend of Zelda Demo.
) Zelda Sprites.
) Top-Down Perspective.
) Dungeon Generation.
) World Classes.
) Infinite Dungeon Algorithm.
) Room.
) Entities and Game Objects as Data.
) Stenciling.
) Hitboxes and Hurtboxes.
) Events.
) Knife Event Library.
) Screen Scrolling.
) Stenciling Revisited.
) Game Design with Data.
) NES Homebrew and Programming.
) In Conclusion.
Taught by
freeCodeCamp.org