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In this course, you’ll dive deep into the world of Unreal Engine 5, learning how to design and implement AAA-quality game vehicles. Starting with the basics, you'll explore the Matrix City sample and learn how to source and import vehicles into Unreal. You’ll also go step-by-step through customizing cars, including input mapping, camera rotations, and adding immersive sounds and visuals that bring your game environment to life.
As you progress, the focus shifts to advanced vehicle mechanics. You'll master the process of setting up essential car functions like friction, suspension, and engine tweaks. The course also covers the intricacies of blueprints for features like speed meters, brake lights, and the logic behind entering and exiting vehicles. By following along with the comprehensive walkthroughs, you’ll gain practical skills that can be applied to real-world projects.
Finally, the course wraps up with enhancements that elevate your vehicles to AAA standards. You’ll learn how to integrate sound effects, particle effects, and even racing elements such as timers and checkpoints. By the end of this journey, you’ll have the knowledge and tools to create professional-grade vehicles for any Unreal Engine project.
This course is perfect for game developers, 3D artists, and Unreal Engine users with a basic understanding of game development. Familiarity with Blender is helpful but not required.