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Coursera

Unreal Engine 5 - Make AAA Game Vehicles

Packt via Coursera

Overview

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In this course, you’ll dive deep into the world of Unreal Engine 5, learning how to design and implement AAA-quality game vehicles. Starting with the basics, you'll explore the Matrix City sample and learn how to source and import vehicles into Unreal. You’ll also go step-by-step through customizing cars, including input mapping, camera rotations, and adding immersive sounds and visuals that bring your game environment to life. As you progress, the focus shifts to advanced vehicle mechanics. You'll master the process of setting up essential car functions like friction, suspension, and engine tweaks. The course also covers the intricacies of blueprints for features like speed meters, brake lights, and the logic behind entering and exiting vehicles. By following along with the comprehensive walkthroughs, you’ll gain practical skills that can be applied to real-world projects. Finally, the course wraps up with enhancements that elevate your vehicles to AAA standards. You’ll learn how to integrate sound effects, particle effects, and even racing elements such as timers and checkpoints. By the end of this journey, you’ll have the knowledge and tools to create professional-grade vehicles for any Unreal Engine project. This course is perfect for game developers, 3D artists, and Unreal Engine users with a basic understanding of game development. Familiarity with Blender is helpful but not required.

Syllabus

  • Introduction to the Course
    • In this module, we will provide an overview of the course, discussing the key areas you’ll be learning, such as vehicle setup, physics, and customization in Unreal Engine 5. You’ll also get a preview of the tools and workflows that will guide the entire process of building professional-grade game vehicles.
  • Basic Car Setup
    • In this module, we will guide you through the process of setting up a basic car within Unreal Engine 5, starting from sourcing cars and importing them from Blender to Unreal. You will also learn how to map vehicle controls, customize camera movements, and add sound effects. By the end of this section, you will have a fully functional car with custom features, including a speed meter and essential blueprints.
  • Vehicle Statistics
    • In this module, we will focus on the core vehicle statistics that affect in-game performance. You’ll learn how to add friction for realistic tire-road contact, set up engine parameters for speed and acceleration, and fine-tune suspension and steering to ensure smooth and responsive vehicle control. These elements will give your game vehicles realistic physics and improved handling dynamics.
  • Tweaking Stats and Car Enter-Exit Logic
    • In this module, we will explore how to adjust key vehicle statistics, such as speed and handling, to perfect the in-game performance. You will also learn to add brake lights and implement logic for players to enter and exit vehicles smoothly. These enhancements will ensure a more dynamic and interactive gameplay experience.
  • Adding Sound and Particle Effects
    • In this module, we will focus on enhancing the sensory impact of your vehicles by adding sound and particle effects. You’ll learn how to create realistic sounds for car impacts and skidding, as well as how to generate tire smoke during sharp turns or acceleration. These additions will make your game vehicles feel more dynamic and visually engaging.
  • Racing Timer and Checkpoints
    • In this module, we will dive into adding essential racing mechanics, such as visual checkpoints and a timer system. You’ll learn how to build and place checkpoints for players to pass through, as well as how to set up timer logic to measure race duration. These features will allow you to create engaging racing challenges and improve the overall competitive experience.
  • Course Conclusion
    • In this module, we will summarize the entire course, revisiting the major concepts and techniques you've learned, from basic vehicle setup to advanced features like sound effects and racing logic. This final overview will help solidify your understanding and prepare you for further exploration of Unreal Engine 5’s powerful tools for game vehicle development.

Taught by

Packt - Course Instructors

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