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This course is a deep dive into the world of advanced dungeon design and Unreal Engine 5 techniques. Starting with room complexity, you’ll learn how to design multi-tier environments like armory rooms, prisons, and hidden treasure rooms. Using modular assets, you’ll create unique rooms that elevate your level designs through the use of diagonal walls, elevated floors, and adapted assets. The course also covers advanced lighting techniques, including the use of different lighting modes to create atmospheric environments.
You’ll then move into the technical aspects of Unreal Engine 5, where you’ll learn how to work with particle systems, fluid simulations, and blueprints. Create interactive doors with custom animations, control systems for proximity-based interactions, and complex particle effects for realistic fire and water. You’ll also master setting up collisions and using Niagara for fluid fire simulations. By the end of the course, you’ll have developed a fully interactive, dynamic dungeon complete with stunning visual effects, fire particles, and realistic water features.
This course is perfect for 3D artists and game developers looking to advance their skills in environment design, particularly in creating interactive, immersive game levels using Unreal Engine 5’s advanced toolset.
This course is aimed at intermediate to advanced game designers and 3D artists looking to create detailed, immersive environments in Unreal Engine 5. A basic understanding of Unreal Engine and 3D modeling is recommended.