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Coursera

Advanced Asset Manipulation and Environment Detailing in UE5

Packt via Coursera

Overview

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This advanced course in Unreal Engine 5 focuses on mastering the art of 3D asset manipulation and environment detailing. You’ll begin by exploring tools for deforming Quixel assets, learning to warp, bend, and cut shapes to fit your creative vision. With the ability to customize assets through Boolean operations and warping tools, you'll shape environments that go beyond basic designs. As you progress, the course delves into landscape texturing and foliage creation. You’ll set up dynamic landscape materials that respond to terrain features and manually paint in custom textures. The foliage tools will guide you in populating your 3D environment with detailed plant life, rock formations, and tree clusters, creating an organic, realistic world. Advanced techniques for adjusting color values and working with material instances help you bring out the best visual quality in your projects. The final section covers water systems, from setting up water meshes and materials to creating flowing waterfalls and realistic waves. You’ll learn to texture, animate, and tweak water parameters using normal maps, material instances, and vertex painting, ensuring your environments come to life with natural, fluid movement. This course is perfect for 3D artists looking to elevate their environment design skills in Unreal Engine 5. This course is designed for experienced 3D artists, environment designers, and game developers familiar with Unreal Engine 5. Knowledge of basic 3D modeling and UE5 navigation is recommended.

Syllabus

  • Deforming Quixel 3D Mesh for the Hut
    • In this module, we will explore advanced asset manipulation techniques using Unreal Engine 5’s warping and Boolean tools. You’ll learn how to deform wood supports and cut custom shapes from Quixel assets to enhance your hut’s structural detail.
  • Adding Smaller Props to Our 3D environment
    • In this module, we will focus on adding smaller props to your 3D environment, learning how to populate the scene with unique models that complement the larger structures. You'll master how to efficiently place these assets to add life to your world.
  • Applying Surface Decals onto Our 3D Environment
    • In this module, we will explore the use of surface decals to add texture and detail to the environment. You’ll learn how to create variation using decals and apply them to key areas like windows and edges for a polished, realistic look.
  • Texturing Landscape Environment
    • In this module, we will focus on applying textures to the landscape, using material functions and automatic texture mapping techniques. You’ll also learn how to manually paint custom textures to refine your terrain design further.
  • Adding Assets as Foliage Actors to Our Scene
    • In this module, we will add rocks and other terrain features using Unreal Engine’s foliage mode. You’ll learn how to create varied rock formations and ensure the scale and distribution blend naturally within your environment.
  • Adding Vegetation to Our Environment
    • In this module, we will focus on adding vegetation to your environment, including trees and plants. You’ll use Quixel assets to create varied foliage clusters and tweak their colors and sizes for a natural, organic feel.
  • Creating Water Material
    • In this module, we will design and implement water materials for your environment. You’ll learn to create water meshes, set up waterfall planes, and apply material instances to achieve flowing water effects.
  • Adding Additional Detail to Our Water Parameters
    • In this module, we will dive deeper into water material creation by adding scattering, absorption, and caustic effects. You’ll learn to control these parameters to enhance the visual detail of your water surfaces.
  • Creating Water Waves Using Normals
    • In this module, we will focus on creating water waves using normal map textures. You’ll learn how to simulate wave motion and refine the parameters to achieve a dynamic and realistic water surface.
  • Making Additional Detail to Our Base Water System
    • In this module, we will finalize the water system by adding textures and making adjustments with vertex painting. You’ll learn to tweak water material parameters to enhance its integration within your environment.
  • Setting Up Water for Waterfalls
    • In this module, we will build and set up waterfall materials, focusing on creating realistic water flow. You’ll learn how to apply textures and adjust material instances to achieve a visually compelling waterfall effect.

Taught by

Packt - Course Instructors

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