Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints

Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints

Fields Institute via YouTube Direct link

Our approach for motion adaptation

26 of 26

26 of 26

Our approach for motion adaptation

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Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints

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  1. 1 Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints
  2. 2 Optical Motion Capture System MOCAPS
  3. 3 Adaptation of MOCAP data
  4. 4 Pose Deformation - Inverse Kinematics
  5. 5 Mocap based Animation Creation - Retarget
  6. 6 Optimization-based Retargeting Gleicher, 1998
  7. 7 Spatial Relationship Preserving Adaptation
  8. 8 "Distance" in motion
  9. 9 Past research - Human Skill Map (2007)
  10. 10 Priorities of Adaptation Tasks
  11. 11 Related Work - Adaptation, Prioritized IK
  12. 12 Overview
  13. 13 Iterative QP
  14. 14 Style Preservation Layer
  15. 15 Per-frame Task
  16. 16 Spatiotemporal Relation
  17. 17 Combinational Tasks
  18. 18 Reaching Motion - Avoidance Goal
  19. 19 Reaching Motion - Weighting strategy
  20. 20 Tennis Backhand Stroke
  21. 21 Walking on Stairs
  22. 22 Multi-character Interaction
  23. 23 Pros and Cons
  24. 24 Egocentric Constraint Mapping Molla et al, 2018
  25. 25 Distance Information in Motion Editing
  26. 26 Our approach for motion adaptation

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