Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints

Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints

Fields Institute via YouTube Direct link

Reaching Motion - Avoidance Goal

18 of 26

18 of 26

Reaching Motion - Avoidance Goal

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Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints

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  1. 1 Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints
  2. 2 Optical Motion Capture System MOCAPS
  3. 3 Adaptation of MOCAP data
  4. 4 Pose Deformation - Inverse Kinematics
  5. 5 Mocap based Animation Creation - Retarget
  6. 6 Optimization-based Retargeting Gleicher, 1998
  7. 7 Spatial Relationship Preserving Adaptation
  8. 8 "Distance" in motion
  9. 9 Past research - Human Skill Map (2007)
  10. 10 Priorities of Adaptation Tasks
  11. 11 Related Work - Adaptation, Prioritized IK
  12. 12 Overview
  13. 13 Iterative QP
  14. 14 Style Preservation Layer
  15. 15 Per-frame Task
  16. 16 Spatiotemporal Relation
  17. 17 Combinational Tasks
  18. 18 Reaching Motion - Avoidance Goal
  19. 19 Reaching Motion - Weighting strategy
  20. 20 Tennis Backhand Stroke
  21. 21 Walking on Stairs
  22. 22 Multi-character Interaction
  23. 23 Pros and Cons
  24. 24 Egocentric Constraint Mapping Molla et al, 2018
  25. 25 Distance Information in Motion Editing
  26. 26 Our approach for motion adaptation

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