Completed
Past research - Human Skill Map (2007)
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints
Automatically move to the next video in the Classroom when playback concludes
- 1 Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints
- 2 Optical Motion Capture System MOCAPS
- 3 Adaptation of MOCAP data
- 4 Pose Deformation - Inverse Kinematics
- 5 Mocap based Animation Creation - Retarget
- 6 Optimization-based Retargeting Gleicher, 1998
- 7 Spatial Relationship Preserving Adaptation
- 8 "Distance" in motion
- 9 Past research - Human Skill Map (2007)
- 10 Priorities of Adaptation Tasks
- 11 Related Work - Adaptation, Prioritized IK
- 12 Overview
- 13 Iterative QP
- 14 Style Preservation Layer
- 15 Per-frame Task
- 16 Spatiotemporal Relation
- 17 Combinational Tasks
- 18 Reaching Motion - Avoidance Goal
- 19 Reaching Motion - Weighting strategy
- 20 Tennis Backhand Stroke
- 21 Walking on Stairs
- 22 Multi-character Interaction
- 23 Pros and Cons
- 24 Egocentric Constraint Mapping Molla et al, 2018
- 25 Distance Information in Motion Editing
- 26 Our approach for motion adaptation