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Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints
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Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints
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- 1 Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints
- 2 Optical Motion Capture System MOCAPS
- 3 Adaptation of MOCAP data
- 4 Pose Deformation - Inverse Kinematics
- 5 Mocap based Animation Creation - Retarget
- 6 Optimization-based Retargeting Gleicher, 1998
- 7 Spatial Relationship Preserving Adaptation
- 8 "Distance" in motion
- 9 Past research - Human Skill Map (2007)
- 10 Priorities of Adaptation Tasks
- 11 Related Work - Adaptation, Prioritized IK
- 12 Overview
- 13 Iterative QP
- 14 Style Preservation Layer
- 15 Per-frame Task
- 16 Spatiotemporal Relation
- 17 Combinational Tasks
- 18 Reaching Motion - Avoidance Goal
- 19 Reaching Motion - Weighting strategy
- 20 Tennis Backhand Stroke
- 21 Walking on Stairs
- 22 Multi-character Interaction
- 23 Pros and Cons
- 24 Egocentric Constraint Mapping Molla et al, 2018
- 25 Distance Information in Motion Editing
- 26 Our approach for motion adaptation