Completed
Bringing the edited mesh into Character Creator via custom morph
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Character Creator Master Series - Pirate Creation - Customizing 3D Body in ZBrush and Blender - Part 2
Automatically move to the next video in the Classroom when playback concludes
- 1 Editing the low-resolution mesh in ZBrush
- 2 Preparing the model for high polygon sculpting
- 3 Sculpting the high-resolution details
- 4 Adjusting the UVs in Blender
- 5 Transfering the UVs to the edited body mesh
- 6 Exporting the OBJ and normal maps
- 7 Bringing the edited mesh into Character Creator via custom morph
- 8 Editing the body textures in Blender
- 9 Loading the textures back into Character Creator