Completed
Sculpting the high-resolution details
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Classroom Contents
Character Creator Master Series - Pirate Creation - Customizing 3D Body in ZBrush and Blender - Part 2
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- 1 Editing the low-resolution mesh in ZBrush
- 2 Preparing the model for high polygon sculpting
- 3 Sculpting the high-resolution details
- 4 Adjusting the UVs in Blender
- 5 Transfering the UVs to the edited body mesh
- 6 Exporting the OBJ and normal maps
- 7 Bringing the edited mesh into Character Creator via custom morph
- 8 Editing the body textures in Blender
- 9 Loading the textures back into Character Creator