Character Creator Master Series - Pirate Creation - Customizing 3D Body in ZBrush and Blender - Part 2

Character Creator Master Series - Pirate Creation - Customizing 3D Body in ZBrush and Blender - Part 2

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Transfering the UVs to the edited body mesh

5 of 9

5 of 9

Transfering the UVs to the edited body mesh

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Character Creator Master Series - Pirate Creation - Customizing 3D Body in ZBrush and Blender - Part 2

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  1. 1 Editing the low-resolution mesh in ZBrush
  2. 2 Preparing the model for high polygon sculpting
  3. 3 Sculpting the high-resolution details
  4. 4 Adjusting the UVs in Blender
  5. 5 Transfering the UVs to the edited body mesh
  6. 6 Exporting the OBJ and normal maps
  7. 7 Bringing the edited mesh into Character Creator via custom morph
  8. 8 Editing the body textures in Blender
  9. 9 Loading the textures back into Character Creator

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