7 Lessons from Making a Roguelike Tower Defense Game in 6 Months

7 Lessons from Making a Roguelike Tower Defense Game in 6 Months

Code Monkey via YouTube Direct link

Indie Game Marketing

12 of 15

12 of 15

Indie Game Marketing

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7 Lessons from Making a Roguelike Tower Defense Game in 6 Months

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  1. 1 Intro
  2. 2 Short 6 month dev cycle
  3. 3 Deadlines and scope
  4. 4 Leave a month for POLISH
  5. 5 Have a Roadmap
  6. 6 Don't constantly restart projects
  7. 7 Define a Realistic scope
  8. 8 Learn Game Design
  9. 9 Test your Gameplay loop
  10. 10 Write a great code architecture
  11. 11 Playtest your game with players
  12. 12 Indie Game Marketing
  13. 13 2 types of Steam Festivals
  14. 14 Balance your life
  15. 15 Outro

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