7 Lessons from Making a Roguelike Tower Defense Game in 6 Months

7 Lessons from Making a Roguelike Tower Defense Game in 6 Months

Code Monkey via YouTube Direct link

Playtest your game with players

11 of 15

11 of 15

Playtest your game with players

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

7 Lessons from Making a Roguelike Tower Defense Game in 6 Months

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 Short 6 month dev cycle
  3. 3 Deadlines and scope
  4. 4 Leave a month for POLISH
  5. 5 Have a Roadmap
  6. 6 Don't constantly restart projects
  7. 7 Define a Realistic scope
  8. 8 Learn Game Design
  9. 9 Test your Gameplay loop
  10. 10 Write a great code architecture
  11. 11 Playtest your game with players
  12. 12 Indie Game Marketing
  13. 13 2 types of Steam Festivals
  14. 14 Balance your life
  15. 15 Outro

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.