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Deadlines and scope
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Classroom Contents
7 Lessons from Making a Roguelike Tower Defense Game in 6 Months
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- 1 Intro
- 2 Short 6 month dev cycle
- 3 Deadlines and scope
- 4 Leave a month for POLISH
- 5 Have a Roadmap
- 6 Don't constantly restart projects
- 7 Define a Realistic scope
- 8 Learn Game Design
- 9 Test your Gameplay loop
- 10 Write a great code architecture
- 11 Playtest your game with players
- 12 Indie Game Marketing
- 13 2 types of Steam Festivals
- 14 Balance your life
- 15 Outro