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Explore real-time path-traced lighting in modern game engines, focusing on hardware-accelerated ray tracing and ReSTIR algorithms. Learn theoretical and practical aspects for implementation in Unreal Engine 5.
Explore Larian Studios' evolving cinematic approach for Baldur's Gate 3, from initial vision to final challenges, adapting tools and strategies to meet the game's scale and reactivity demands.
Explore the synergy between color design and audio in video games, enhancing storytelling and impact through visual and auditory elements for a more immersive gaming experience.
Explore Naughty Dog's AI development process for Uncharted 4, balancing authored and systemic approaches to create dynamic combat experiences and realistic enemy behaviors.
Explore Brawl Stars' evolution through control schemes and progression systems, offering insights into game design decisions and community impact in mobile game development.
Diverse game industry experts share insights on animation, design, and industry trends in rapid-fire microtalks, offering unique perspectives and valuable knowledge for game developers.
Explore how Dead Cells' innovative design choices made it a challenging yet accessible game, balancing hardcore elements with player-friendly features to reduce frustration.
Explore Capybara Games' journey in transforming Below from 2D to 3D, covering technical challenges, workflow adaptations, and team dynamics for successful game development.
Learn core principles for optimizing behavior trees in game AI, avoiding common pitfalls, and exploring advanced techniques like decorators, interruptions, and external plan generation.
Discover strategies to make your game stand out and thrive in a competitive market, with insights from Monomi Park founder Nick Popovich on game development and marketing.
Explore game design strategies for long-term player retention and community growth, focusing on Path of Exile's successful approach to content creation and player engagement.
Larian Studios' strategies for improving Divinity: Original Sin 2, covering game design, development challenges, and innovative features that enhanced the sequel's success.
Explore the design journey of Into the Breach, from early concepts to final balancing, as Subset Games co-founder Matthew Davis reveals insights on constraints, iteration, and challenging design decisions.
Explore level design strategies for guiding players in non-linear sandbox games, focusing on Hitman's tutorial and linear guidance system implementation.
Explore the development of Pillars of Eternity, examining how Obsidian updated classic PC RPGs while honoring their legacy. Gain insights into art, mechanics, narrative, and post-launch support.
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