Explore the technological innovations behind Ghost of Tsushima's impressive load times and compact patch sizes in this 56-minute GDC talk. Delve into the engine programming strategies and design choices that enabled the game's seamless streaming experience as lead engine programmer Adrian Bentley shares insights from the development process. Gain valuable knowledge about optimizing game performance, managing data compression, and implementing efficient loading techniques for open-world games. Learn how these technical decisions contributed to the overall player experience and set new standards for game optimization in the industry.
Overview
Syllabus
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
Taught by
GDC