Overview
Explore the intricate techniques behind wind simulation in video games through this 29-minute GDC session from 2021. Discover how Sucker Punch Productions' Bill Rockenbeck maximized the PlayStation GPU's capabilities to create fast and believable wind-driven simulations for 'Ghost of Tsushima'. Learn various tips and tricks employed to achieve stunning visual effects that enhance the game's immersive environment. Gain valuable insights into the technical aspects of environmental design and optimization strategies for console hardware.
Syllabus
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
Taught by
GDC