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Procedural Grass in Ghost of Tsushima

GDC via YouTube

Overview

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Explore the intricate process of generating vast fields of grass in video games through this 2021 Advanced Graphics Summit talk. Delve into graphics programmer Eric Wohllaib's insights on creating acres of grass within memory and performance constraints. Learn techniques for rendering and animating individual blades, and discover methods to transform thousands of grass blades into a natural-looking field. Gain valuable knowledge about advanced graphics in game development, specifically focusing on the procedural grass implementation in 'Ghost of Tsushima'.

Syllabus

Procedural Grass in 'Ghost of Tsushima'

Taught by

GDC

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