Overview
Syllabus
Introduction
How do I go fast
Organizational culture
User experience
Less is more
Quality and reliability
Confidence in testing
We dont have time
Engineering at Google
Bug reporting at Google
Submissions from people Ive never met
Service teams
Service levels
No sequel services
Autonomy and accountability
The chassis
Open sourcing
Team to Team
Sit with the Team
Process
Mistakes
Postmortems
Action Items
Inversion and Experimentation
Experimentation at eBay
Technical tradeoffs
People
Hiring Process
People arent interchangeable
eBays development process
Recap
Questions
Customer prioritization
Taught by
GOTO Conferences