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Introduction
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Classroom Contents
What I Learned About Going Fast at eBay and Google
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- 1 Introduction
- 2 How do I go fast
- 3 Organizational culture
- 4 User experience
- 5 Less is more
- 6 Quality and reliability
- 7 Confidence in testing
- 8 We dont have time
- 9 Engineering at Google
- 10 Bug reporting at Google
- 11 Submissions from people Ive never met
- 12 Service teams
- 13 Service levels
- 14 No sequel services
- 15 Autonomy and accountability
- 16 The chassis
- 17 Open sourcing
- 18 Team to Team
- 19 Sit with the Team
- 20 Process
- 21 Mistakes
- 22 Postmortems
- 23 Action Items
- 24 Inversion and Experimentation
- 25 Experimentation at eBay
- 26 Technical tradeoffs
- 27 People
- 28 Hiring Process
- 29 People arent interchangeable
- 30 eBays development process
- 31 Recap
- 32 Questions
- 33 Customer prioritization