Explore an upgraded version of a First Person Shooter engine that runs in the command prompt, building upon the original concept. Learn about implementing strafing, sprites, vertical collision detection, depth buffering, and bullet mechanics in C++. Gain insights into enhancing graphical qualities within the constraints of a console environment. Watch the prerequisite video before diving into this advanced tutorial to fully grasp the concepts and improvements presented.
Overview
Syllabus
Intro
Code Base
Strafing
Sprites
Vertical
Collision Detection
Depth Buffer
Bullets
Outro
Taught by
javidx9