Overview
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Explore the fundamentals of Unity game development in this comprehensive conference talk tailored for C# developers. Learn how to create a simple 3D game with realistic physics, textures, and explosions while leveraging Unity's seamless integration with Visual Studio. Discover the process of manipulating Unity creations using C# code and delve into more complex 3D experiences, including Unity's networking features for multi-user interactions. Gain insights into Unity's royalty-free model for aspiring developers and understand its versatility beyond gaming, including mixed reality experiences for Microsoft HoloLens. Cover essential topics such as Unity assets, object manipulation, textures, physics, scripting, and creating game elements like skeletons and child objects.
Syllabus
Introduction
What is Unity
Unity Assets
Starting Unity
Objects
Textures
Physics
Gravity
Scale
Box Collider
Rotate
Rotate Script
Add Rigid Body
Relative Torque
Restart
Rotation
Movement
Horizontal input
Console
Code Example
Unity Store Assets
Creating a Skeleton
Creating a Child
Taught by
NDC Conferences