Overview
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Dive into a comprehensive 2-hour and 21-minute video exploring the game architecture behind "Chop Chop," the first community-driven Unity Open Project. Join the EMEA Creator Advocacy team as they demonstrate how various game systems interact, setting the stage for quest creation, dialogues, and progression. Explore topics such as UI overview, inventory systems, world interactions, and prefab workflows. Gain insights into community contributions and future developments. Learn from live demonstrations, including moments when things don't go as planned. Discover how to get involved with Unity Open Projects through provided forum and GitHub links.
Syllabus
- Pre-stream
- Welcome to Open Projects
- In previous episodes...
- UI overview
- Inventory system
- The game in movement
- World interactions
- Prefab variants and Prefab workflows
- When live demos go wrong...
- Community contributions
- What next?
- Outro
Taught by
Unity