Overview
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Dive into a comprehensive live recap of the "Chop Chop" Unity Open Project in this 2-hour 25-minute video. Explore the progress of various game systems, with a focus on the Audio system orchestrating in-game sounds. Revisit shading techniques and examine shader add-ons implemented in the project. Discover the best community contributions and learn about new tasks available for participation. Join the EMEA Creator Advocacy team as they discuss game design, demonstrate shader improvements including masking and position-based tinting, and share insights on toon shading development. Gain valuable knowledge about Unity game development, community collaboration, and open-source project management throughout this informative session.
Syllabus
- Pre-stream
- In previous episodes...
- Game design
- Audio System
- Shader improvements
- Masking
- Position-based tinting
- We need to fix this!
- Devlog 1: "How we built the toon shading"
- What should we show next?
- Community Contributions
- New tasks
- Goodbye
Taught by
Unity