Overview
Syllabus
Countdown
News
Karma Earners
Community Spotlights
Inside Unreal Opening Graphic
Stream Introductions
Mixer 2021 Demo
Mixer Progression Overview
Journey into Mixer
Short Creation & Mixer
Benefits of Contests and Shorts
Game Development and Mixer
Juan's Artstation & Portfolio and Direction
Multiple Texture Support with Characters
Model Showcase
Baking in Mixer
Reskinning a Megascans Asset
Quixel Mixer Texture Workflow Demonstration
Importing Materials
Weathering & Decals Workflow Demonstration
Painting Toolkit Request
Stamping and Gradients
How to Export into Unreal Engine
Learning Content for Mixer
Export Process Continued
Naming UDiMs
Weight Maps/Rigging
Artist Communities around Mixer and Quixel
Terrain Mixing
Layer Sets
Toolkits
Exporting Masks & Decals
Non Destructive Workflow
Displacement
Inspiration Behind the Art and Learning
Encouragement and Further Learning
Juan's Message to Creators
Information and Stream Wrap-up
Taught by
Unreal Engine