Overview
This course focuses on testing the performance of Hazel Engine through a Boulder Dash clone. By the end of the course, learners will be able to analyze and optimize the performance of game engines. The course covers topics such as background information, GUI implementation, debugging, optimizations, and release testing. The teaching method involves hands-on coding and performance analysis. This course is intended for intermediate to advanced game developers interested in game engine development and optimization.
Syllabus
Intro
Background
Balderdash
I am GUI
Why its so slow
Debugging
Optimizations
Release Test
Conclusion
Taught by
The Cherno