Overview
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Discover how to accelerate asset imports for large-scale projects in this 38-minute conference talk from Unite Copenhagen. Explore the new Asset Database's capabilities, learn about Unity's improved handling of extensive projects, and gain insights into upcoming features designed to enhance the asset pipeline's extensibility and project stability. Delve into topics such as pipeline overview, syncing projects from version control, file system scanning, asset categorization, cache server utilization, managed file imports, shader compilation, scripted importers, and custom import dependencies. Understand the concept of primary and non-primary artifacts, improved progress reporting, and the use of meta files as property sheets to optimize your Unity development workflow.
Syllabus
Intro
Big project import issues
Pipeline overview
Sync project from version control
Scan file system
Categorize assets
Download from cache server
Import managed files
Import shaders and compile
Import remaining assets
Upload to cache server
Scripted importers
OnAssetModified
Primary and Non-primary artifacts
Project stability
Improved progress reporting
meta file as property sheet
Custom import dependencies
But what about Paul?!
Taught by
Unity