Overview
Syllabus
Introduction
Refresh
Categorize
Static dependencies
Dynamic dependencies
Other dynamic dependencies
Assembly reload
Restart refresh
Import
Postprocess
Recap
Fast platform switch
Content hash
Requirements
Import result
AssetDatabase counters
Example
API callbacks
Batch creation
Ignore folder contents
Summary
Speeding up the existing API
Can we have callbacks
How to keep your library growing forever
Compile errors
Does AcidDatabase speed up bundle building
Is there a way to know if we are on the start of Unity
Import results across different development machines
Import filters
Cache server
Unity Accelerator
Taught by
Unity