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Building a Commercial Game Engine Using mRuby and SDL

Confreaks via YouTube

Overview

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Explore the intricacies of building a cross-platform game engine using Ruby in this insightful conference talk. Delve into the process of rendering to the screen, orchestrating simulation and rendering pipelines, and discover why Ruby is a viable option for game development. Join Amir Rajan as he answers these questions and more, showcasing Ruby's potential beyond server-side web development. Gain valuable insights into the renaissance of Ruby in game engine creation and expand your understanding of its diverse applications in the world of programming.

Syllabus

RubyConf 2022: Building a Commercial Game Engine using mRuby and SDL by Amir Rajan

Taught by

Confreaks

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