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Explore the intricacies of building a cross-platform game engine using Ruby in this 31-minute conference talk from RubyConf 2022. Delve into the technical aspects of rendering to the screen, orchestrating simulation and rendering pipelines, and discover why Ruby is a viable option for game development. Learn how Ruby's capabilities extend far beyond server-side web development as the speaker demonstrates its potential in creating commercial game engines. Gain insights into the integration of mRuby and SDL, and be inspired to join the renaissance of Ruby in game development.