Overview
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Dive into a comprehensive video presentation on performance optimization techniques used in the development of Robo Recall, Epic Games' popular VR title. Learn essential strategies for maintaining steady framerates in virtual reality experiences from Nick Donaldson and Jeff Farris. Explore topics such as console variables, forward renderer improvements, dynamic reflections, MSAA, quad overdraw, profiling techniques, nativized Blueprints, actor pooling, and more. Gain valuable insights into VR development best practices, including tips and tricks for enhancing performance. The presentation also covers recent Unreal Engine news, community spotlights, and concludes with a Q&A session, providing a well-rounded look at VR optimization within the Unreal Engine ecosystem.
Syllabus
[]Intro
[]News
[]Community Spotlight
[]Summary
[]Console Variables
[]Forward Renderer's Improvements
[]Dynamic Reflections
[]MSAA
[]Unexpected Perf Issues - Quad Overdraw
[]Profiling for Performance
[]Session Frontend Profiler
[]Nativized BPs
[]Pooling Actors
[]Small Tips and Tricks
[]Q&A
[]Outro
Taught by
Unreal Engine