Overview
Syllabus
News
Performance Metrics Overview
Fps and MS breakdown
Scene performance breakdown
Launch apposed to play in editor
Unreal Insights
Console commands for stats
Performance blueprint
Performance analysis
Cascade Shadows
Distance Field Shadows
Basepass & Prepass
Dynamic Mesh Instancing
Occlusion
Draw Distance
Render Doc
Quad Overdraw
LODS
LOD groups
Bulk Edit
Foliage Grass Type
Frustrum Culling
Bulk Edit Property Matrix
Texture Groups
Construction without affecting visual quality
Merging Actors
In level blockout prototyping
Z Pass
Post Process & GPU vis
Material analysis
Performance budget
System scaling for different platforms
Q&A
Stream wrap up
Taught by
Unreal Engine