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Reusing and Retargeting Animations Between Rigs - Unite Now 2020

Unity via YouTube

Overview

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Explore techniques for creating reusable and scalable character animations in this interactive Unity Learn Live session. Work through mini-challenges guided by Unity Certified Instructors to master the process of reusing and retargeting animations between different character rigs. Learn essential concepts such as keyframe creation, interpolation control, Animator Controller usage, character rigging, and animation retargeting. Gain hands-on experience setting up Unity projects, working with FBX animations, and integrating multiple skinned characters. Perfect for developers looking to enhance their animation skills and streamline character animation workflows in Unity.

Syllabus

Intro
Instructors
Session Goals
Ground rules
Session outline
Set up Unity Project Download the Project
Why Animation?
How to create Animations?
Creating Animations in Unity
Creating Reusable Animations step of Create Keyframes
Keyframes interpolation
of 5 Control Interpolation
What is the Animator Controller?
of 5 Create a Parent
Characters Rigging
Characters Animations
of 5 Setup the FBX animation.
of 5 Apply the FBX Animation
Rig Hierarchy and Animation
Retargeting Animations
of 5 Integrate a second Skinned Character
Wrap Up Join the Learn Live Connect Group

Taught by

Unity

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