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YouTube

Pavlovich Workshop: Squid Game - Michael Pavlovich - ZBrush

Pixologic ZBrush via YouTube

Overview

Learn to create a detailed 3D model of a Squid Game soldier character in this comprehensive 2.5-hour workshop led by Michael Pavlovich using ZBrush 2021.7. Master techniques for sculpting the iconic mask, hood, and uniform, including ski mask geometry, piping details, and cloth texturing. Explore advanced ZBrush features like the Reference Switcher plugin, ZRemesh, and UV Master. Dive into creating custom brushes for zippers and fabric puckers, and finish with rendering setups in Marmoset and Keyshot. Perfect for digital sculptors looking to enhance their character modeling skills with industry-standard software.

Syllabus

- Intro
- Loading Demo Anime Head
- Ski Mask Geo
- Ski Mask Piping
- Matching Reference
- Reference Switcher Plugin
- Mask Blockout
- Splitting up Mask Geo
- Micropoly holes
- Plastic Mask Piping
- Move Multiple
- Blocking out Chest and Hood
- ZRemesh Hood
- Pinch Elasticity Cloth Brush
- Hood Thickness and Reconstruct Subdiv
- Hood Seams
- Zipper Cover
- Zipper Brush
- Pucker Alpha Creation
- Pucker Brush
- UV Master Hood
- Morph UV
- Surface Noise Cloth Weave
- Panel Loops Holes Thickness
- Merge Visible
- TNMT Marmoset View
- Keyshot Setup
- Photoshop Shapes Creation
- Keyshot Planar Shapes Label

Taught by

Pixologic ZBrush

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