Overview
Learn advanced head and body detailing techniques in this hour-long ZBrush sculpting tutorial, the second part of a comprehensive Sci-Fi character creation series. Master the distinctions between dynamesh and subdivision workflows while developing high-resolution sculpting skills and low-poly modeling techniques using zModeler. Explore essential side tricks and practical tips for 3D character concepting, building upon the foundational techniques established in part one of the series. Practice professional workflows for creating detailed sci-fi characters while gaining hands-on experience with various ZBrush tools and modeling approaches.
Syllabus
(PART 02 - zBrush Tutorial) Sci-Fi Character Sculpting
Taught by
Alan Balodi - 3D Tutorials