Overview
Discover the fascinating journey of implementing movement, running, and climbing mechanics in Dying Light through this 26-minute GDC conference talk from 2018. Delve into Techland's Bartosz Kulon's colorful narrative as he breaks down the process of enhancing freedom of movement in first-person games using 20 simple steps. Gain valuable insights into game development techniques, specifically focusing on parkour-style mechanics and how they were integrated into the popular survival horror game. Learn about the challenges faced and solutions devised by the development team to create a fluid and immersive movement system. Perfect for game developers, designers, and enthusiasts interested in the intricacies of first-person game mechanics and parkour implementation in video games.
Syllabus
Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps
Taught by
GDC