Explore the process of building AAA-quality, multiplayer first-person shooter games using Unity's FPS Sample in this 26-minute conference talk from GDC 2019. Gain an overview of the project, designed to showcase product-grade implementations of Unity features, with a focus on networking in real-time multiplayer contexts. Delve into networking fundamentals, including packet loss detection, RTT measurement, and UDP problem detection. Discover techniques for smooth world movement through client-side interpolation. Learn about potential challenges in networked game development and how to overcome them. Intended for intermediate and experienced developers using Unity 2018.3 or 2018.4 LTS, this talk provides inspiration and learning opportunities while utilizing experimental technology.
Overview
Syllabus
Intro
FPS Sample content
Networking 101
Dangers on the net
Lost packet detection
RTT measurement
UDP Problem Detection DONE!
What could possibly go wrong?
A world in an UDP packet!
Smooth world movement "Client side interpolation"
Taught by
Unity