Overview
Syllabus
start
- Base Mesh
- Remesh
- Basic shape sculpt
- Making the boots - box modelling
- Detailed sculpt
- Modelling hands
- sculpting clothing - glove top
- Face
- Belt - mask extract
- Belt Buckle
- Multiresolution modifier and keeping detail
- Posing
- fine detail
- joining the mesh for 3d printing
- Sponsors message
- The Cape - general clothing tips
- tips for thickness of models
- The Base
- Vertex painting
- Prepare for export
- Slicer Programme - Ultimaker Cura - print settings
- 3D Printer
- end results needs a bit of sanding
Taught by
Grant Abbitt