Overview
Learn hard-surface modelling techniques in ZBrush with this comprehensive 59-minute tutorial from Escape Studios. Discover how to create 3D mech concepts using ZBrush's powerful sculpting tools, guided by VFX tutor Jonathan McFall. Explore key techniques including primitive shapes, masking, boolean operations, and shape merging. Compare ZBrush's capabilities to Maya and Blender, and understand when to use each software. Master essential functions like trimming, curving polygons, and working with cylinders to efficiently design mechanical structures. Gain insights on importing textures and leveraging ZBrush's unique features for rapid concept creation in hard-surface modelling.
Syllabus
Intro
Choosing the Mech
Adding a reference image
Why ZBrush
Lets start again
Document the new document
Primitive shapes
Trim
Mask
Cube
Merge
Shape
Curve
Polygons
Upend
Model
Primitives
Patron seat
Cylinder
Booleaning
Crystal point
Pot
Questions
Draw mode
Rename
Edges
Merging
Answering questions
ZBrush vs Maya
ZBrush vs Blender
Importing Textures
ZBrush or Maya
Taught by
Escape Studios