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Mech Modelling - ZBrush Hard Surface Tutorial
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- 1 Intro
- 2 Choosing the Mech
- 3 Adding a reference image
- 4 Why ZBrush
- 5 Lets start again
- 6 Document the new document
- 7 Primitive shapes
- 8 Trim
- 9 Mask
- 10 Cube
- 11 Merge
- 12 Shape
- 13 Curve
- 14 Polygons
- 15 Upend
- 16 Model
- 17 Primitives
- 18 Patron seat
- 19 Cylinder
- 20 Booleaning
- 21 Crystal point
- 22 Pot
- 23 Questions
- 24 Draw mode
- 25 Rename
- 26 Edges
- 27 Merging
- 28 Answering questions
- 29 ZBrush vs Maya
- 30 ZBrush vs Blender
- 31 Importing Textures
- 32 ZBrush or Maya