Overview
Explore the journey of a studio director through the development of major game titles like Fallout 76, Battlecry, Star Wars the Old Republic, and Star Wars Galaxies in this 2019 GDC conference talk. Gain insights into the evolving approach to development and management of games-as-a-service, drawing from real-world experiences and challenges faced in the trenches of game creation. Discover how each project shaped the speaker's perspective and strategies for running successful online game services. Delve into the developmental aspects of game design, programming, audio, visual arts, business management, production, and online games through this comprehensive industry veteran's account.
Syllabus
Lessons Learned in the Trenches: Developing Games as a Service
Taught by
GDC