Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Layered Materials for Environments - Unreal Fest Europe 2019 - Unreal Engine

Unreal Engine via YouTube

Overview

Explore the benefits of layered materials for environment assets in Unreal Engine 4 through this 35-minute conference talk from Unreal Fest Europe 2019. Senior Environment Artist Matthew Brady from YAGER shares insights on transitioning from material function-based texturing to the experimental layered materials system used in their game The Cycle. Discover how this shift has enhanced creativity, speed, optimization, and opportunities in game development. Gain valuable knowledge about basic material setup examples, decal usage, performance improvements, and practical takeaways from YAGER's experiences with previous projects like Dead Island 2 and Dreadnought.

Syllabus

Introduction
Previous Projects
Dreadnought
Takeaways
Workflow - The Cycle
Decals
Basic material setup examples
Performance
What's in it for you?

Taught by

Unreal Engine

Reviews

Start your review of Layered Materials for Environments - Unreal Fest Europe 2019 - Unreal Engine

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.