Overview
Syllabus
Introduction
My Background
The Siege and the Sandfox
Stealth
Exploration
Pixel Art
Artist Background
Batman
Zelda
Metal Slug
Common Themes
Photoshop Mockup
Animations
Game Maker Prototype
Dev Grant Pitch
Material & Lighting
Authenticity
Pixel Limitations
Limited Colour Palettes
The Rules - Summary
Distortion
Tilemap Specs
Half tile placement
Tilemap Layers
Final pass
Siege 2017
Normal Maps
Particles
Colour Shift-Converting Characters
Moving to the Perspective Camera
Performance
World Size
Getting started with Paper 2D
Orthographic Camera
Make Something Authentic
Make It With UE4
Dev Live Streams
Website
Taught by
Unreal Engine