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Beyond Authentic Pixel Art in Unreal Engine - Unreal Fest Europe 2019

Unreal Engine via YouTube

Overview

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Explore how modern rendering techniques can enhance pixel art in game development without sacrificing authenticity in this 30-minute conference talk from Unreal Fest Europe 2019. Delve into Cardboard Sword's Design Director Chris Wilson's insights as he showcases examples from "The Siege and the Sandfox," demonstrating the use of advanced features to achieve greater detail and dynamics while maintaining a classic pixel art style. Gain valuable knowledge on topics such as material and lighting techniques, tilemap specifications, normal maps, particle effects, and the transition to perspective cameras. Learn how to leverage Unreal Engine's Paper 2D for creating authentic pixel art games with improved visual fidelity and performance optimization strategies for larger game worlds.

Syllabus

Introduction
My Background
The Siege and the Sandfox
Stealth
Exploration
Pixel Art
Artist Background
Batman
Zelda
Metal Slug
Common Themes
Photoshop Mockup
Animations
Game Maker Prototype
Dev Grant Pitch
Material & Lighting
Authenticity
Pixel Limitations
Limited Colour Palettes
The Rules - Summary
Distortion
Tilemap Specs
Half tile placement
Tilemap Layers
Final pass
Siege 2017
Normal Maps
Particles
Colour Shift-Converting Characters
Moving to the Perspective Camera
Performance
World Size
Getting started with Paper 2D
Orthographic Camera
Make Something Authentic
Make It With UE4
Dev Live Streams
Website

Taught by

Unreal Engine

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