Overview
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Explore the fundamentals of the ray tracing pipeline in this 29-minute video tutorial. Learn how to restructure code to mimic the GPU ray tracing pipeline, implement key functions such as PerPixel/RayGen, TraceRay, ClosestHit, and Miss, and understand their roles in creating photorealistic digital imagery. Dive into practical implementations, including shading techniques and handling reflection rays, while focusing on performance optimization in C++. Gain insights into leveraging GPU power for efficient ray tracing algorithms, setting the foundation for advanced rendering techniques.
Syllabus
- Restructuring our code to behave like the ray tracing pipeline
- PerPixel / RayGen function
- TraceRay function and payloads
- ClosestHit function
- Miss function
- Other shaders in the GPU Ray Tracing pipeline
- Implementing the functions
- Implementing PerPixel
- Changing our TraceRay function
- Implementing ClosestHit
- Shading in our PerPixel function
- Implementing our Miss function
- The result
- Testing our pipeline with a reflection ray
- Ignoring negative hit distances
Taught by
The Cherno