Overview
Explore instanced rendering techniques in game engine development through this 25-minute video tutorial. Learn about draw calls, instance data, and the implementation of instanced rendering in the Hazel game engine. Discover the evolution of scene rendering methods, from traditional approaches to modern optimized techniques. Examine the performance improvements achieved through instanced rendering and see its application in Project Orange. Gain insights into optimizing game engine performance and enhancing rendering efficiency for better gameplay experiences.
Syllabus
- Instanced rendering and draw calls
- Instance data
- Hazel's new website!
- Instanced rendering in Hazel
- How we used to render scenes
- How we render scenes now
- Instanced rendering results
- Instanced rendering in Project Orange
Taught by
The Cherno