Overview
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Explore a groundbreaking high-performance approach to animation transitions developed for Gears of War 4 in this 43-minute GDC session from 2018. Delve into the concept of inertialization as Microsoft's David Bollo presents the innovative techniques used to enhance the game's visual quality and performance. Gain insights into the challenges faced and solutions implemented by the Microsoft team to create seamless and dynamic character animations. Learn about the technical aspects of this animation system and how it contributes to the overall gaming experience in the Gears of War franchise.
Syllabus
Inertialization: High-Performance Animation Transitions in Gears of War
Taught by
GDC